AI Insights · Timothy · October 2021
Top Cartoon Fantasy Games on iOS in Oman: Q3 2021 Performance
Explore the performance trends of the top 5 cartoon fantasy games on iOS in Oman during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top five cartoon fantasy games on iOS in Oman showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
My Talking Angela 2 from Outfit7 Limited saw a notable increase in weekly downloads in the early weeks, peaking at over 1.8K in the first week of August. However, downloads declined steadily, ending the quarter at 341. Revenue for the app fluctuated, with a peak of $230 in mid-August. The active user base grew significantly in the initial weeks, reaching a high of 4.5K in early August before gradually declining to 2.5K by the end of September.
Crash Bandicoot: On the Run! by King experienced relatively stable weekly downloads, with minor fluctuations, peaking at 913 in early September. Revenue showed a mixed trend, with a significant peak at $123 in mid-September. Active users started at around 5.4K and saw a gradual decline to 3.1K by the end of the quarter.
My Talking Tom 2, also from Outfit7 Limited, had a consistent download rate early in the quarter, with a peak of 1.1K in mid-July. Downloads decreased towards the end of the quarter, ending at 500. Revenue remained relatively low, with minor peaks, reaching a high of $61 in mid-July. Active users fluctuated but remained strong, starting at 5.1K and ending at 5.2K.
Candy Crush Saga by King showed a strong revenue performance, with weekly earnings peaking at $1.3K in mid-September. Downloads were fairly stable early on, peaking at 923 in early July before gradually declining to 330 by the end of September. The game maintained a robust active user base, starting with 10.1K and ending with 9.6K active users.
My Talking Tom, another title from Outfit7 Limited, had a consistent download rate, peaking at 860 in mid-September. Revenue remained modest throughout the quarter, with minor fluctuations and a peak of $28 in late August. Active users showed a steady increase, starting at 5.1K and reaching a high of 6.3K in mid-September before slightly declining to 6K by the end of the quarter.
These insights highlight the dynamic nature of user engagement and monetization across popular cartoon fantasy games in Oman. For more detailed analytics and insights, visit Sensor Tower.